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Garbage & Glory

Created by Wet Ink Games

The TTRPG of Dumpster Diving Dungeon Delving!

Latest Updates from Our Project:

Garbage & Glory Text to the Editor!
27 days ago – Mon, Nov 25, 2024 at 10:29:35 AM

Hello Garbage Gatherers!

A big update today – the Garbage & Glory book has gone to editing!

I sat down three weeks ago with a list of five things I knew I needed to double-check or tweak. Since then, I have corrected or improved 44 elements of the game. Sometimes the wrong Calling name was used, there were too many different example characters, some of Threats didn’t have damages listed for their natural weapons, and on and on. All of that has been cleared up now. Currently, the text is being checked for my silly typos, for rules clarity, and word agreement. Plus, we are discussing which terms will be presented in capitals and which will not. All of this is always part of bringing a game manuscript written by four different people together into one final document.

When we sent out the original emails in summer 2022, inviting the writing team onto the project, we were imagining a 24,000 word manuscript and a short and sweet project. Since funding the game in summer 2023 we have found so many opportunities to expand the world just a little bit more. More options for character creation (originally, they didn’t have a choice of special abilities), places to explore (how could I have forgotten the suburbs?), lengthier spell descriptions (what does a magical blast of power look like?), more Threats (Wyrms and Terror Tires). None of which were part of the original concept. The game didn’t seem complete without this extra material. Even now, we haven’t covered everything! The text of the game is now over 42,000 words! This makes Garbage & Glory basically tied for our third biggest book ever (with Never Going Home). I am very happy with what we’ve developed and am so excited for you all to see it!

To that end, here’s a bit of new text for you – the Mess Magus Calling. 

The Magus was not in the quickstart we did for Free RPG Day 2024. We had to complete that quickstart text in December and January, almost a year ago, to get it produced in time for Free RPG Day in June. It represents a simplification of the game rules at that time. We didn’t include any spells in the quickstart both because of space limitations, and because they weren’t finished then. I hope you enjoy these clips of game text which will let you create a Mess Magus with a couple spells.

You’ll get the next big update when the manuscript goes to layout, which should be in December.

If you will be at Pax Unplugged in Philadelphia on December 7-9, come see us at Booth 3744.

Thank you for your support and patience.

Matt 

The Mess Magus illustraton by Sam Brieck. A raccoon  wears a newspaper hat and bead necklaces. in one hand  they hold a sparking staff powered by a battery and in the other an open book reads "mah spelz"

To create a treasure-seeking Raccoon, first think of the type of adventurer you’d like to play. Select a name and declare your first title. Then choose your Calling. Your Calling sets your basic ways of interacting with the world, fills in six of your attribute ranks, gives you a choice of both a unique ability and a unique skill, plus two general skills. To complete character creation, assign four more ranks to your attributes. Then select two more skills and assign four more points of training across your five skills. Lastly, select your starting equipment and draw your starting hand of three Garbage and two Glory.

Mess Magus
I have studied the writings back to Trash-Co. Now, I can see your future in the shiny foil. A scrap of tin can is all that’s needed to slice through the biggest Ogre. The egg carton and a spell are all I need to create armor to stop a Jaw-Jaw. Soft feathers from the Goose Dragon and I can put an entire village to sleep. I have learned the secrets and pursued the true power of Garbage! Well, that’s the theory, at least.

Brawn (X) ( ) ( ) ( ) ( )
Smarts (X) (X) (X) ( ) ( )
Guts (X) (X) ( ) ( ) ( )

Lore (X) ( ) ( ) ( ) ( )
Snoop (X) ( ) ( ) ( ) ( )

Special Abilities

Reduce
You have learned to animate that which was thrown away. Discard a Garbage card as an action to create a small animated creature called a “rubbish”. This creature has 1 in Brawn, Smarts, and Guts automatically. For each additional Garbage card you discard, you may raise a single attribute one rank or give the rubbish a single skill training point. A rubbish can carry a message or perform a simple task before it reverts to trash.

Recycle
By studying the true nature of Garbage, you can peer a moment forward in time, and predict the trashy future. Before another character draws 1 or more cards from the Garbage deck, you may look at the top card only to see what’s in store, then decide to keep it on the top or move it to the bottom of the deck.

Special Skills

Trash Magic [Smarts]
(X) ( ) ( ) ( ) ( )
Long study of the hidden nature of trash lets you employ uncommon solutions to modern problems. Select spells from the Trash Magic Spells or General Spells list. One spell per point you put into this skill.

Reuse [Guts]
(X) ( ) ( ) ( ) ( )
You can channel your power to other creatures. With a successful Reuse roll you add any of the listed effects to another’s weapon, or to your own. The TN for each effect is listed below. Most effects last until the next attack the creature makes. For each point in Reuse, a Mess Magus may affect an additional creature at the same time. The effects are mostly similar to weapons augments. But the attacker does not need to send successes on them because the magic effect has already been applied. 

TN 2 - +1 Damage, Stun, Add elemental flavor to attack (fire, ice, lightening, etc.)
TN 3 - +2 Damage, Spray, Wreck
TN 4 - +3 Damage, Flurry, Fragmentation (Ranged attacked only)
TN 5 - +4 Damage, Next attack ignores Armor

Trash Magic Spells

Blur 
This spell blurs the edges of the target’s appearance into a series of ragged after-images as they accelerate through the world. The caster selects a creature they can see and rolls their spellcasting skill: TN 3 to allow the target to take a second turn at the end of the current combat round. Outside of combat, Blur simply allows the target to move more quickly.
Augments: +1 target (2), effect lasts one extra round (2)

Trap
On a successful spellcasting skill roll: TN 2 lines of glowing force assemble local materials into a trap at a target location within melee range of the caster. Trap does no damage by default, but can hold a creature with 4 or less Brawn in place for one minute once the trap activates. Creatures with 5 or more Brawn are still delayed one action by the Trap. A TN 4 roll is required for others to evade or disarm the magical Trap. If Trap is not activated, it fades at the next dawn.
Augments: deal 1 damage when activated (2), +1 TN to evade Trap (1)


 


 

Status Update
about 2 months ago – Mon, Nov 04, 2024 at 10:39:51 PM

Hey everyone! First and foremost, we apologize that there has been a delay in this project. We're moving forward as quickly as possible, and trying to make sure we're getting things right. Now that this is getting the full attention of our RPG Publication efforts, we were able to identify some of the issues we had with the manuscript and are working on making those corrections in editing. This process has taken a lot longer that we anticipated, but the end is in sight. Our creative director anticipates this will be wrapped up by the last week of November. We are all tired of this lingering in development and editing hell. 

We do have some good news to report though. Almost ALL of the stretch goal writing and development is complete. We had two developers who had to drop off the project due to personal reasons, but they have been replaced and the work reassigned. All of this material will go to graphic design and layout at the same time as the core book so you will have access to all that material at the same time once PDFs are delivered.

We also noticed some discussion about our upcoming card game HERD and how that project may be syphoning resources and development team capacity from this project, and we want to assure you that this IS NOT the case. Wet Ink Games runs multiple development teams concurrently which all have different timetables, schedules, and project management which is why some projects go more quickly than others. We've fulfilled HOME, Zero Day War, and Never Going Home over the past few months, because each one had it's own dev and support teams. Garbage & Glory is the same way. Each development team and project is different, and has it's own unique challenges, most of which do not prevent continued development in other projects.

Please understand that we're dedicated to bringing you the best product we can and will continue to work to improve our development methods as we go forward. 

We were able to speak to many of you at GenCon and GameHole Con this year, and it was great to put some faces with the backer names we've seen time and time again. We always value your support and never take it for granted. So again, we say a huge THANK YOU.

Breaking Down the Log Jam
3 months ago – Thu, Sep 19, 2024 at 01:53:14 PM

Hey everyone! We hope everyone is having a good end to summer and enjoying the little hints of fall weather wherever they show up. We're loving it, but definitely not taking it easy. As always, we're constantly busy here are Wet Ink Games making sure we can keep projects moving, wrapping up open projects and keeping new projects moving. 

Sorry there has been a delay in this project. We're moving forward as quickly as possible, and trying to make sure we're getting things right. Now that our Never Going Home project is lined up for fulfillment, this is getting the full attention of our RPG Publication efforts. We hope to have some good news in the next few weeks, as we're hoping to get this completed and in your paws.

Thank you to all of you who keep us going. It's always great to see our games out in the wild, so please keep sharing your pics of you and your groups as you play our games, see them in stores or being played at conventions, and even when you start getting your backer rewards. Find us on Facebook, Instagram, X, and we'll be growing our presence on Bluesky over the next few months. 

HERD Coming Soon!

Although our RPG focus is now Garbage & Glory, and we've got our Never Going Home project lined up for fulfillment, we're still not slowing down here at Wet Ink Games. We're in the process of fulfilling our Zero Day War boardgame project, and getting our next card game project prepped. Click below to be notified when it goes live!

HERD: The Dinosaur Survival Card Game

In HERD, you take on the role of a herd of dinosaurs such as Stegosaurus or Triceratops and defend yourself against waves a predators! Each round, your herd will be threatened by the likes of Tyrannosaurus and Dilophosaurus. Use your Prey cards (sorry Pachycephalosaurus) to distract them and your Herd ability to out-fight them. As the clock counts down, will your Herd survive long enough to be remembered?  

Garbage & Glory: Trashrun on DriveThruRPG
4 months ago – Wed, Aug 21, 2024 at 02:12:34 PM

Hey all, just a quick note to let you know the Garbage & Glory Free RPG Day product is up on DriveThruRPG as a free PDF. 

You can get it HERE!!!

Production Update and ENNIE AWARDS!!!
5 months ago – Fri, Jul 12, 2024 at 12:34:01 PM

Production Update

  • The full manuscript is in first round of edits.
  • Next up is second round of editing, and quick playtest to make sure and mechanical edits recommended by the editor make sense and don't negatively impact other mechanical elements of the game. Most of the time, this is a formality, but we always want to make sure there are no inadvertent issues caused by the best intentions
  • The Graphic designer will then be laying the book out according to the style guide we created when working on the Free RPG Day offering 
  • Dice and card art assets have one final revision being worked on by the graphic designer and are being sent to the manufacturer next week. 

IF YOU MISSED FREE RPG DAY: We will be uploading the FreeRPGDay offering for Garbage and Glory to DriveThruRPG over the next week, so you'll be able to get a taste of the game in PDF.

2024 ENNIES Voting is Now Open!

Speaking of Free RPG Day...Wet Ink Games is so proud to have received another ENNIE nomination this year:

Best Free Product - Heckin’ Good Doggos: Someone’s Last Day at the Track (You can download it here)

The OPEN VOTING for the ENNIE Awards is now live!

 If you like the games we make like Heckin’ Good Doggos, we would be thrilled to receive your vote! Make your voice heard and please spread the word to all of your family and friends. Every vote helps small companies like ours. 

And don't forget to go check out all of the other awesome nominees this year!

The winners are announced at Gen Con on August 2.